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The Grim Curriculum

Friday, July 9 2010 - 12:00 AM
by: Tycho

Blizzard's RealID thing didn't make any sense to me, but that's because I was relying on the official message to get a sense of it's purpose. It's a much more straightforward when you read the article at USAToday's Game Hunters entitled "Blizzard and Facebook's friendly social networking deal launches with 'StarCraft II'."

If I thought I could top this comment over at MetaFilter, I would do so. I can't. The RealID thing is a bad idea that won't work. If it were merely a bad idea, or merely wouldn't work, maybe there'd be something in it.  Accountability is crucial - you might recall our theory on the subject - and a fixed persona makes the laws of a microculture enforceable.  But the idea that this persona must bear your actual name to lend it value (for you, or for others) is ludicrous. Find more information about battlefield hardline aimbot here .

The worst part about the official messaging is how it conflates expanded Battle.Net functionality with RealID, so that it seems as though these things are inseparable, as though your mystically-infused "truename" is a bundle of syllables congealed with a cosmic power. They chose to commingle these things in order to realize Battle.Net as a Social Network, and to develop true cultural currency (also: regular currency) thereby.

What do you get out of it? Well, that depends.

I've read and re-read every article that breaks the surface of the refurbished Guild Wars 2 presence. I don't care if they ever launch the game at this point. It's already contributed to the health of the genre simply by being a judging, omnipresent force.

The Video Game Voters Network is a place for American gamers to organize and defend against threats to video games by registering to vote and letting Congress know how important this issue is to the community. Without a critical mass of adult video game players who are registered to vote and willing to stand firmly behind their games, politicians will continue to fire criticism at games and game players in order to score easy points for their political campaigns. Video games are fully protected speech under the Constitution and receive the same First Amendment protection as books, movies, music and cable television programs. The Network opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently from movies, music, books, and other media. The Network also enables gamers to stay educated about issues, reach out to federal, state, and local officials, and register to vote. The Video Game Voters Network is a project sponsored by the Entertainment Software Association, a trade group representing America's video game publishers.

it wasn't the first time


Blizzard Partially Retreats

Friday, July 9 2010 - 10:14 AM
by: Tycho

As seen here.

You should be careful about any kind of celebration, though: the third paragraph tells you why.  They're still tying incredibly useful Battle.net functionality to it, so this is the Public Relations equivalent of Aikido.

(Aikido is a martial art that leverages your opponent's natural momentum.  Trust me, it's an incredible analogy.)



Blam! Blam! As In Blamimation

Friday, July 9 2010 - 10:30 AM
by: Tycho

What I think is probably the best, best, best Blamimation yet can be found by clicking here.